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AI Insights · Timothy · January 2022

Top 5 Theme Parks Games on Android in Slovenia: Q4 2021

Discover the performance trends of the top 5 theme park games on Android in Slovenia during Q4 2021, including insights into downloads, revenue, and active users.

Top 5 Theme Parks Games on Android in Slovenia: Q4 2021

During the fourth quarter of 2021, the top 5 theme park games on the Android platform in Slovenia showcased varied performance trends in downloads, revenue, and active users. Here is a closer look at how each app fared during this period, based on data from Sensor Tower.

Idle Theme Park Tycoon experienced a gradual increase in weekly revenue, starting from $17 in early November and peaking at $39 in early December. Weekly downloads for the game saw a slight decline from around 210 in early October to approximately 132 by the end of December. The number of weekly active users showed a minor fluctuation, beginning at 686 in late September and reaching 749 by the end of December.

aquapark.io had no reported revenue during the quarter. However, the game’s weekly downloads fluctuated, starting at 202 in late September, dipping to 78 in mid-November, and then rising to 193 by late December. The weekly active users decreased from 2.0K in late September to around 1.3K in mid-November, before ending the year at approximately 1.7K.

Uphill Rush Water Park Racing also did not generate any revenue during this period. The game’s weekly downloads ranged from 124 in late September to a low of 61 in late November, before climbing back to 111 by the end of December. Active users mirrored this trend, starting at 195 in late September, declining to 113 in late November, and then rising to 167 by the end of December.

Disney Wonderful Worlds reported no revenue for the quarter. The game saw an initial spike in downloads with 221 in early October, which then dropped significantly, fluctuating between 2 and 26 for the remainder of the quarter. Active users followed a similar pattern, starting at 147 in early October and ending the quarter at 45.

My Town: Fun Park kids game also did not generate any revenue during this period. The app’s weekly downloads started at 69 in late September, dipped to a low of 18 in mid-December, and ended the year at 19. The number of active users saw a decrease from 68 in late September to 21 by mid-December.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: January 2022